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April 14th - 15th, 2007 * Minneapolis, MN, USA  
 
 

 

development and business round tables

 

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the right fundamentals: tech, talent & target markets


Great games happen when the optimal mix of the right resources, combine with team passion and the right market opportunity. This collision can rarely be forced, but can usually be finessed. This table will discuss how to combine these elements in building a successful independent studio.

 

Jay Moore - The Strategery Group

 
 

 

 

the real daily life of indie executive producers

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This round will focus on solutions to the perplexing challenges faced by the executive producer of an indie game title. How do you effectively share an asset pipeline over 30 gigabytes in size? How do you best allocate time? What software is best for keeping your team on track? What does it take to bring a project to reality on an indie budget? What are the three most important things an executive producer must have before embarking on a title?

Eric "Malevolent" Rhea - ESC Games

 
 
       
 

 

 

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battle of the OSs


This round will focus on business decisions Indie developers have to make with regards to what hardware, software, and programs to use in development of Indie MMOs. Discussions will include the best/worst operating systems, RDBMS (if any), etc.

 

Rafael Cedeno - Multiverse

   
       
 

 

 

to patent, or not to patent

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This round table will focus on protecting game play and game elements using patents and other legal options. Is it beneficial to patent game play, or does it simply hinder other developers and holding down the industry as a whole? Are there truely any new game play elements at all?

S Gregory Boyd - Kenyon & Kenyon LLP

 
   
       
    Track information can be changed without notice.