Sex is already a part of virtual online worlds, including MMOGs of all kinds. From Habbo Hotel to World of Warcraft, players are adding sex play and romance using whatever tools of expression a VW's interface will permit. Text chat, even when filtered for naughty words, enables sex play in any multiplayer online experience regardless of designers' intentions. But is so-called "emergent sex" enough to satisfy adult players who may be spending a significant (if not majority) of their social and free time in your VW? Are there ways to make seduction, sex play, and romantic relationships key mechanics of equal importance to ubiquitous game play like combat and crafting? This roundtable will facilitate open, uncensored debate among indie developers about the creative, business, legal, and ethical issues surrounding sex-related content in Virtual Worlds.
Kelly Rued - Black Love Interactive |