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April 14th - 15th, 2007 * Minneapolis, MN, USA  
 
 

 

design round tables

 

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in-game advertising: gold mine or fool’s gold


In-game advertising is getting a lot of attention as a primary or secondary source of revenue for online games. The roundtable will discuss the advantages and disadvantages to in-game advertising, as well as debate its controversial nature.

 

Robert Rice - Neogence Studios

 
 

 

 

class systems versus skill systems

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This round will focus on the age old conflict and balance of class and skill systems. A long time dispute between which is better and if hybrid solutions are a possibility will ensure a great and informative discussion.

Jonathon Stevens - Last Straw Productions

 
 
       
 

 

 

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Sex in MMOs: Will Devs Deliver What Players Desire?


Sex is already a part of virtual online worlds, including MMOGs of all kinds. From Habbo Hotel to World of Warcraft, players are adding sex play and romance using whatever tools of expression a VW's interface will permit. Text chat, even when filtered for naughty words, enables sex play in any multiplayer online experience regardless of designers' intentions. But is so-called "emergent sex" enough to satisfy adult players who may be spending a significant (if not majority) of their social and free time in your VW? Are there ways to make seduction, sex play, and romantic relationships key mechanics of equal importance to ubiquitous game play like combat and crafting? This roundtable will facilitate open, uncensored debate among indie developers about the creative, business, legal, and ethical issues surrounding sex-related content in Virtual Worlds.

 

Kelly Rued - Black Love Interactive

   
       
 

 

 

Slaughtering Sacred Cows: elements of the current virtual world paradigm that don't need to be there

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This round will focus on discussions of alternatives to current elements in MMOs which simply don't need to be there.

Dr. Richard Bartle

 
   
       
    Track information can be changed without notice.