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April 14th - 15th, 2007 * Minneapolis, MN, USA  
 
 

 

design track

 

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designing non-standard MMOs with standard tools


This class will focus on designing non-traditional MMOs with traditional tools for MMO design and development.

 

Celia Pearce - Georgia Tech

 
 

 

 

taking your MMO international

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The internet has broken down barriers, and even small companies can do business internationally. In fact, some indie online games enjoy more success in internationally than they do at home. What do you need to do in order to go international? What should you look for, and what pitfalls await the unwary?

Brian "Psychochild" Green - Near Death Studios

 
 
       
 

 

 

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scalability and its affects on business and design


This class focuses on scalability and how it affects your design of indie MMOs and indie business.

 

Josh Ritter - Prairie Games

   
       
 

 

 

designing games and game companies

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You have the idea, the ambition, and a broadband internet connection. But how do you design a business to make the game that you want to build? Does the design of your indie company affect your game design? What can you do right now to start making money? In this class, we'll cover indie design challenges, pitfalls and lessons in designing both the game and the business by showing you innovations, discoveries and the secret to making an indie, transcontinental company work.

Eric "Malevolent" Rhea - ESC Games

 
   
       
    Track information can be changed without notice.